Alan Alsop: 13/10, 13/8.
The split back men are well placed for White to threaten Blues advances. White is hoping to make another pt in his prime so running is not an option yet. I don't like making the 3pt at the expense of exposing the 8 pt. Hitting on th1 pt is wasteful. Limited choice however, so bringing down two men for potential builders is best of the lot with only 6/2, 5/4, 5/3 hitting on the 10 pt not many.
Chuck Bower: 13/10, 13/8.
Blue is stacked pretty high so spreading things out look like theprimary order. 21/13 does nothing to alleviate Blue's weaknessand gives White an easy target. I definitely don't like thatplay. Taking two off the midpoint leaves only six shots compared to a lot more with the other unstacking plays. This looks like the best action for a relatively poor roll.
George Klitsas: 21/13.
A little ahead in the race, Blue might as well play thematically (21/13). The other serious consideration, 13/8 13/10, is close and could easily be best, but I will stick to the more sophisticated, expert-looking play of 21/13.
Laila Leonhardt: 13/10, 13/8.
The 21-point anchor is the solid insurance to stay in the game. Hang on to that one until you have White contained properly or until the race demands you to leave.Your objective is to get your prime stronger and preferably before White creates an anchor or escapes.Your 8-point is stripped, so in current position you really only have 1 builder (on the 6 point) so bringing down 2 builders from the midpoint is essential for future prime building.
Mary Lee Pinkney: 13/10, 13/8.
I would move two builders into Blue�s outer board from the midpoint with13/10, 13/8.
This move only leaves six indirect shots 4/5, 6/3 and 3/5 for White tohit Blue�s blot on the 10 point, and Blue has the stronger inner boardin case he (Blue) gets hit.
Blue needs builders to make landing places for him to keep moving hismen forward safely, since he is slightly ahead in the race. Blue shouldend up making some sort of prime hopefully within the next couple ofrolls. This should also make life more difficult for White in the nextfew rolls since Blue kept his anchor and is trying to form some sort ofa prime.
Snowie: 13/10, 6/1*.
Don't break an advanced anchor before you have to. My play brings twoimportant builders into position for later improvement. I leave a fewindirect shots, but if White hits one of them I'm not in any great danger.Otherwise I will be ready to improve my position next turn.
Marty Storer: 8/3, 6/3.
The duplication of good 6's, along with thedeceptivelyweak building chances given by 13/8 13/10, make meprefer the 3 point. Blue loves it if White misses,and plenty of contact remains if White hits. I thinkthe strong board creates enough tactical threats tojustify leaving a direct shot instead of an indirect;unstacking 6/3 is another attractive aspect of makingthe 3 point.
Bob Stringer: 13/10, 6/1*.
Breaking the anchor is a big no-no, since White has a whole messof men in the vicinity, waiting to attack. The combination of theanchor on White's 4 point and his empty 5 point could eventuallymake life uncomfortable for him. I don't care for 8/3, 6/3 ongeneral principle - I don't like leaving direct shots just to makean inner board point, unless there's really nothing else. 13/8,6/3 looks terrible - just asking to be hit, without the benefit ofmaking a point. 13/10, 13/8 is reasonable, and the only questionis whether I want to play it as a prelude the attack or whether Iwant to attack now, with 13/10, 6/1*. If White were facing thepossibility of a really awkward roll, I'd be more inclined towait, but that isn't the case here. In fact, a pretty fairmajority of his rolls improve his position. Therefore, since Ihave an anchor and the better board against split back men, now isthe time to attack.
Casper van der Tak: 13/10, 13/8.
No need to leave many shots with 8/3 6/3, trading a good point for a slightly better. A case can be made for the loose hit, to prevent White from using its builders. But if Blue is hit back, he loses too much ground in what was a close race. Hence 13/8 13/10. Relatively safe, constructive, puts a spare on the 8. 13/10 13/8 strips the midpoint, but that does not seem too important here.
Kit Woolsey: 21/13.
This seems to be a convenient time to break off the anchor. I can run tosafety, and the remaining back checker isn't in too much danger. In addition,other plays expose me to a costly hit. I have the stronger board and I'ma little ahead in the race, so why not race?
Chris Yep: 13/10, 13/8.
Since the race is close and there are still constructive plays to be made on the other side of the board, it looks best to keep the anchor. Among the other plays I prefer 13/10 13/8. Although it strips the midpoint, it minimizes shots and brings down two more builders to good locations. If White misses, Blue is in a position to make either the 5 or 7 points, significantly improving his prime.
Summary: The thematic building play won out over running, hitting loose,or making the three point. Could certainly be right, but that's a lot ofindirect shots which White would love to hit.