Alan Alsop: 13/10, 13/8.
It's a pity that more can't be done with this throw. Blue is not in a position to run or hit loose. Blue has an advanced anchor and I believe he has no strong alternative but bring down two men.

Chuck Bower: 11/8, 7/2*.
The apparent safest play is 11/6, 7/4, but onespare on the 4-point is already too many. Behind so far in the race, tiptoing into an ugly position is not a winninggameplan. White's homeboard blot means risks aren't thatrisky. If I'm going to leave a blot, I might as well inflict some pain with it.

George Klitsas: 11/6, 7/4.
Despite the duplication of 5�s, if Blue leaves the blot on his bar point and the ugliness of the resulting position after the �safe play� of 11/6 7/4, 11/6 7/4 is my choice. With a little luck, Blue�s semi-buried checkers will find a place on earth and Blue might end up even winning the race.

Snowie: 13/10, 13/8.
The bar point is the point I need to contain White's back checker, andcontaining that checker is the game plan. I don't need the midpointfor anything, particularly since I have the 11 point to monitor my outer board.Therefore, it is best to bring down the builders and hope that Whiteis unable to hit.

Marty Storer: 6/1, 4/1.
This gives a decent chance either to attackthe blot or block it in preparation for attacking. IfWhite hits, the three-point board makes return shotsmore valuable. I think it's close between 6/1 4/1 and7/2* 11/8, which attacks before White can cover.

Bob Stringer: 6/1, 4/1.
Things look dangerous here. White has both the stronger board and thebetter structure, so I don't feel like dropping a second blot onto theboard with something like 13/10, 13/8. 11/8, 11/6 looks plausible, butthe 11 point is too good a point in this position to give it up.Although it thins out my position, I go with making the ace point inorder to equalize the strength of our respective boards.

Casper van der Tak: 13/10, 13/8.
This keeps the checkers in place for making the best blocking points (7-point, 5-point). Other plays do not have the potential for long term containment of White�s last back checker and either give up builders or useful points. 13/8 13/10 seems pretty clear here.

Steve Wood: 13/10, 13/8.
I wanted to make my bar or 5-point to trap white's back checker, but can't. I'll have to do it next roll and accordingly play 13/10 13/8.

Kit Woolsey: 11/8, 7/2*.
I think it is necessary to attempt to do some damage to White's backchecker while I have the chance. If I am hit back I may have a shotat the blot on White's two point, and if I am not hit back there isa possibility of carrying out an attack. Since none of the alternativesare particularly appealing anyway, hit and hope for the best.

Chris Yep: 13/10, 13/8.
Blue is way behind in the race, has more men back then White, and has an advanced anchor. White has a slightly stronger board, but also has an inner board blot. These factors point toward Blue making a bold move. Safe moves like 11/6 7/4 should be quickly discarded. Blue can attack (11/8 7/2*) but only at the expense of breaking his useful 11 point. Since Blue currently only has a 2 point board, it looks better to try a different approach. I like 13/10 13/8. The bar point is key to this position. If Blue can make the bar point, he'll have a 4-prime in front of White's back man. At the same time he'll retain both priming and attacking potential. 13/10 13/8 increases Blue's chances of successfully making the bar point (or the 5 point) or attacking next turn.

Summary: The panel was strong in the bring the builders down theme.The approach makes sense, but I thought the idea was to prevent Whitefrom escaping with one roll when he has one man back and is ahead inthe race. Perhaps this position is an exception.

116








143

0123456bar789101112

0123456bar789101112
White



money game




Blue

Problem #7   Play          Votes   Score13/10, 13/8        5      10011/8, 7/2*         2       706/1, 4/1           2       7011/6, 7/4          1       6011/8, 11/6         0       408/3, 6/3           0       40